Showing posts with label textures. Show all posts
Showing posts with label textures. Show all posts
Tuesday, August 21, 2012
Mass Update
I thought I would drop by and update the blog really quick...so hello everyone! I'm just about wrapping on the big website/resume/blog/linkedin updating push. It's been a real journey for me during the last week. I actually can't believe how fast all the different pieces came together.
They say (whoever "They" is) that you should update your demo reel every 6 months. While this sounds like a no brainer, in reality it's difficult to keep up with. Life always finds a way of intervening with your art. Also when you work an insane amount of hours the last thing you want to do is come home and work on your demo reel.
But moving forward I definitely want to make more of an effort to do this. The last time I made a demo reel was 2007 and for years my old reel sat around while my art progressed, mostly off the grid. This new reel displays my talents much better. It's format is almost much more friendlier to updates. The template allows me to just swap in new characters in place of older ones. Atleast until I do a major change to the format.
I'm also thinking that I would like to either do an environmental art reel or a generalist reel. I have enough stuff that I think it would be kind of fun to put it on display. Environments are really fun to render because you can move through them (the down side to rendering characters).
I also made a plan for new pieces that don't include any of the new Mad Mario stuff. These are brand new and will be made to display very particular skills. So look for news on that in the future. For now, check out a shorter cut of the demo reel: http://www.dennisflath.com/projects/4452321#1
Sunday, June 10, 2012
Detail Update
I've been reading "The Hobbit" again for the dozenth time. That's melting a little into the character, since Mario is taking on a slight Bilbo appearance. I'm embracing since I feel like young Mario is also somewhat innocent and aloof.
Also something worth of note is the eyes. That's the very first bit of detailing I do to characters, especially with children models. It sets the entire tone of the character. I always recommend working that out from the start.
Labels:
3d,
3d characters,
3d mario,
baby mario,
character modeling,
gritty mario,
mad mario,
mario,
nintendo,
super mario,
textures,
young mario
Young Mario Base Color
Got a little time in tonight on the texture. Mostly "under the hood" UV and ambient occlusion cleanup work. However I made enough progress that my base hues have been chosen. I figured I would try to update a little more often with young Mario so you could see my process in a bit more detail.
The red and brown look of the original Super Mario (NES) was always interesting to me. They switched him over to red and blue clothes later on. Since I'm telling a darker origin story, I want to get back to those warmer colors.
I'll tackle all the texture details at the same time (face, clothes, boots, pants, etc.) however the head is where most of my time will go. Children are very difficult to texture because they have such soft features. My approach this time around will be to concentrate on the pinks and reds where the fatty tissue is. You can already see part of this with the ears. The nose and cheeks are next.
Labels:
3d,
3d mario,
baby mario,
character modeling,
character models,
characters,
gritty mario,
mad mario,
mario,
super mario,
textures
Wednesday, June 6, 2012
Doing The Time Warp
Hey everyone, really quick update. I finished young Mario's model sometime shortly after my last post. Unfortunately the hand-me-down PC that I was donated kicked the bucket and I was without one for a while. However I'm back up and running (with a new PC might I add!).
I'm all setup for texturing the character now. Should be pretty smooth sailing from here. The base texture is all worked out. I just need to play with the colors and detail it up.
The fun part of this is making a character at two stages of his life in 3D. I love trying to make young Mario look like old Mario while still retaining that baby face. I have to say, I'm really looking forward to making Luigi and the rest of Mario's extended family. That's all I'll say for now.
I'm all setup for texturing the character now. Should be pretty smooth sailing from here. The base texture is all worked out. I just need to play with the colors and detail it up.
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| Young Mario Compared to Old Mario |
The fun part of this is making a character at two stages of his life in 3D. I love trying to make young Mario look like old Mario while still retaining that baby face. I have to say, I'm really looking forward to making Luigi and the rest of Mario's extended family. That's all I'll say for now.
Labels:
3d,
3d characters,
3d mario,
baby mario,
character modeling,
gritty mario,
mad mario,
mario,
nintendo,
super mario,
textures,
young mario
Saturday, May 8, 2010
Always Time For Personal Projects
I've been very busy the past couple weeks, however I have carved out some time for personal projects. I have several things updated.
First I'll direct you to my online portfolio on Cgsociety:
http://dcflath.cgsociety.org
There you will find some new and updated renders.
In the mean time, I've highlighted a few new ones for you. Most of the time has been spent on the Mad Mario project. I'm very close to finishing the model. The boots still need to me textured, then I'll need to be cleaver about the type of shader I use.




First I'll direct you to my online portfolio on Cgsociety:
http://dcflath.cgsociety.org
There you will find some new and updated renders.
In the mean time, I've highlighted a few new ones for you. Most of the time has been spent on the Mad Mario project. I'm very close to finishing the model. The boots still need to me textured, then I'll need to be cleaver about the type of shader I use.




Labels:
3d,
3d artist,
3d characters,
artist,
black knight,
character models,
characters,
environment,
mad mario,
mario,
medieval games,
medieval swamp,
nintendo,
ogre,
super mario,
swamp,
textures,
wii
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