And now, I'd like to present......
http://www.dennisflath.com
I finally have a dedicate website up to host my work beyond blogger. It feels great to get all my work collected and visible for potential clients to see. I'm honestly having a great time looking through my portfolio and selecting the best work to display. When I was in college, it was a real struggle to get enough work up there to showcase my skills. It really is nice to be able to sort though a large portfolio and only select the best of the best.
On a completely personal level, it's a thrill to look at all I've done and feel proud for each piece of artwork (despite the flaws that are so hard for me NOT to see). I'm truly able to see the work for what it is. I'm also able to see where I need to improve.
When I feel more comfortable with the website, I'll move on to a new short character project before returning to Mario. I'm looking forward to both!
So check out the site. I hope you enjoy!
Showing posts with label artist. Show all posts
Showing posts with label artist. Show all posts
Wednesday, August 8, 2012
Website!
Labels:
3d,
3d artist,
artist,
blog,
carbonmade,
character modeling,
character models,
characters,
dcflath,
demo reel,
dennis flath,
freelance,
website
Saturday, May 8, 2010
Always Time For Personal Projects
I've been very busy the past couple weeks, however I have carved out some time for personal projects. I have several things updated.
First I'll direct you to my online portfolio on Cgsociety:
http://dcflath.cgsociety.org
There you will find some new and updated renders.
In the mean time, I've highlighted a few new ones for you. Most of the time has been spent on the Mad Mario project. I'm very close to finishing the model. The boots still need to me textured, then I'll need to be cleaver about the type of shader I use.




First I'll direct you to my online portfolio on Cgsociety:
http://dcflath.cgsociety.org
There you will find some new and updated renders.
In the mean time, I've highlighted a few new ones for you. Most of the time has been spent on the Mad Mario project. I'm very close to finishing the model. The boots still need to me textured, then I'll need to be cleaver about the type of shader I use.




Labels:
3d,
3d artist,
3d characters,
artist,
black knight,
character models,
characters,
environment,
mad mario,
mario,
medieval games,
medieval swamp,
nintendo,
ogre,
super mario,
swamp,
textures,
wii
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