Showing posts with label baby mario. Show all posts
Showing posts with label baby mario. Show all posts

Sunday, June 10, 2012

Detail Update


Getting a little more into the details here.  Most of the time was spent on the hair.  I end up using a lot of stitching and filters to get a somewhat painterly look to look to the hair. One of the visual pillars of this project is never going too cartoonish or too realistic.  It's always somewhere in the middle.

I've been reading "The Hobbit" again for the dozenth time.  That's melting a little into the character, since Mario is taking on a slight Bilbo appearance.  I'm embracing since I feel like young Mario is also somewhat innocent and aloof. 

Also something worth of note is the eyes.  That's the very first bit of detailing I do to characters, especially with children models.  It sets the entire tone of the character.  I always recommend working that out from the start.

Young Mario Base Color

Got a little time in tonight on the texture.  Mostly "under the hood" UV and ambient occlusion cleanup work.  However I made enough progress that my base hues have been chosen. I figured I would try to update a little more often with young Mario so you could see my process in a bit more detail.



The red and brown look of the original Super Mario (NES) was always interesting to me.  They switched him over to red and blue clothes later on.  Since I'm telling a darker origin story, I want to get back to those warmer colors.

I'll tackle all the texture details at the same time (face, clothes, boots, pants, etc.) however the head is where most of my time will go.  Children are very difficult to texture because they have such soft features.  My approach this time around will be to concentrate on the pinks and reds where the fatty tissue is.  You can already see part of this with the ears.  The nose and cheeks are next. 

Wednesday, June 6, 2012

Doing The Time Warp

Hey everyone, really quick update.  I finished young Mario's model sometime shortly after my last post.  Unfortunately the hand-me-down PC that I was donated kicked the bucket and I was without one for a while.  However I'm back up and running (with a new PC might I add!).

I'm all setup for texturing the character now.  Should be pretty smooth sailing from here.  The base texture is all worked out.  I just need to play with the colors and detail it up.

Young Mario Compared to Old Mario


The fun part of this is making a character at two stages of his life in 3D.  I love trying to make young Mario look like old Mario while still retaining that baby face.  I have to say, I'm really looking forward to making Luigi and the rest of Mario's extended family.  That's all I'll say for now.

Tuesday, November 1, 2011

I'm Back...Also Young Mario

I now have a brand new computer that was donated to me by an extremely generous friend. After MONTHS of being without a computer at home, I'm finally back up and running again.

During my down time, I attempted to take a little break from art. Of course, as an artist, I'm unable to completely turn off the brain. I continued to work out ideas in my sketchbooks. I'm happy to report that most of Mad Mario is now completely concepted out; there's very little left to be designed.

I tossed back and forth trying to determine if I would move forward with it in 2D or 3D. I love the raw nature of sketching and have grown found of these characters in their 2D form. I do, however, get very overwhelmed when thinking about how much would actually need to be drawn, inked, and colored.

So I settled on 3D for several reasons.

1.My primary motivation was that once I create a 3D asset, I'll never have to draw it again. I can reuse it as much as I want and never have to worry about perspective or drawing off model.

2. I'll have complete freedom of camera angle. I can essentially "play" with the shot and come to compositional ideas I didn't think about in 2D.

3. Once I start to build enough of a 3D library, I'll be able to start kit bashing (re-using existing pieces as a starting point) and production will be much faster.

I started the long walk forward. I have a pretty good task list scheduled out. Young Mario happens to be the first on my list.

Yes, that's right! YOUNG Mario!




He couldn't possibly have been born mad!

I was actually able to reuse Mad Mario's pants, boots, and hands for young Mario with a little tweaking. I'm only a few hours into this, but I'm making a lot of progress. The head is fairly straight forward, since he's so close to adult Mario. The area around the nostrils is a little tricky. I had to delete a few attempts already. I'll revisit it again after building up the zygomatic bone a little more.

I think it's going to be several months before you see the first finished "panel." In the meantime, I'll try to keep this updated with my progress so you can check it out!